Radio Silence  

Posted by Raphael

Whoosh. The sound of time flying by. Can't believe I haven't found time to post in here since August. The past months have just raced by -- what with moving, extensive travelling for work and just project stuff, etc.

In November, I spent 10 days with the team at Recoil in Helsinki (my third trip this year). It was great to see them again. We have daily communication, but nothing beats working with people face to face. We always seem to blast through about a month's worth of work each week I spend "on the ground" with the team. There's a great energy there.

They've moved to a new office, which feels a lot more spacious and frankly, a lot more like a game studio, and they seem to have settled in there very nicely in short order. Earth No More is going very well -- we're tackling all sorts of interesting challenges and working closely with the team to find solutions is an incredibly rewarding experience.

Speaking of which, the team is growing and there are various positions to be filled, so if you see anything you like on the Recoil jobs site, fire them an email or get in touch with me via my LinkedIn profile.

Looking forward to being able to speak a little more openly about my work later in 2008. Being under the radar can be handy, but sometimes you just want to be able to shout out and talk about the exciting stuff you're involved with.

Hopefully I'll have a little more time in 2008 to catch up on blogging, and dig into some meatier topics.

Have a great holiday season!

About Me

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Raphael van Lierop
Montreal, Canada
I've been working in the industry since 2002, and have been a creative director, producer, writer, and designer on some pretty cool projects.
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Ludography

  • - Unnanounced Ubisoft Montreal Project
  • - Earth No More
  • - Prey 2
  • - Incarnate
  • - Company of Heroes
  • - Company of Heroes: Opposing Fronts
  • - Warhammer 40,000: Dawn of War
  • - Dawn of War: Winter Assault

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