The Pitt
Posted by Raphael in Fallout 3, The Pitt
So, I finished the Pitt DLC for Fallout 3 last weekend. It was really enjoyable, and surprisingly robust for a relatively small DLC. I'd say I got about 6-8 hrs. of gameplay out of it.
The transition from the Capital Wasteland to The Pitt is really quite well done, and the way they use colour and small flavour highlights -- the skies are this perpetual burnt red colour, tall smokestacks loom on the horizon of the industrial city giving it this ominous feeling, the bridge into the city littered with the remains of abandoned cars, etc. -- really make the Pitt feel quite different from the very grey environments of the CW.
The level design for the Steelyard area is especially fresh, using a lot of verticality and heavy industrial props to present a really different take on the environments.
Probably the Pitt's most impressive feat is that it presents the player with what I consider to be the most morally challenging choice of any Fallout 3 quest. I won't spoil it here for those who haven't played it, but I really found the choice to be genuinely challenging -- it made me stop to think about not only what would be right for my character, but what I myself would choose to do in that situation. Pretty powerful stuff for a game that can often be quite clunky in its presentation of narrative moments.
So, kudos to the team at Bethesda, for continuing to make FO3 my game of choice. It's the first game I've put over 100 hours into, and with Broken Steel waiting for me, I have a feeling my time in the Capital Wasteland is far from over...
