Monday, December 03, 2012

Demystifying Transmedia for Game Development: Slides from MIGS_2012 Presentation

Hello everyone,

Apologies for being so unreliable when it comes to keeping this blog up to date.

For those that are interested, I've uploaded the slides from the talk I gave, with Zak Kadison (Blacklight) at the Montreal International Game Summit last month.

Since the bulk of the presentation content was delivered verbally, with the slides acting to help prompt our commentary, I've added extensive speaker's notes to the PPT, and also to the Slideshare transcript, so make sure you don't miss it. The notes add a lot of context to the presentation and will definitely enhance its value.

Hope you find the content interesting! Feel free to post comments below, or reach out to me (or Zak) using our contact information available at the end of the presentation (final slide).

4 comments:

Kasia said...

I saw the whole slide show, it is really inspiring! The idea of transmedia is brilliant, this is the first time I have heard about it. Of course, it is noticable, cause there are many games based on movies and the other way round, but as you marked, there is very poor communication between movies and games industry. The well-considered, creative transmedia strategy could bring amazing results - you could "cut" the story to smaller "stories" and put them seperately into movie, game, book and whatever comes to your mind. Together they would make a complete world. That sounds great - not only for creators, but also for fans, who will have more and more to discover! Greetings! Kasia

Raphael said...

Thanks for your comment, Kasia, and for visiting my little (and irregularly updated) blog. You're absolutely right -- transmedia storytelling is really about being intentional in designing your "story world" so that it can be experienced across multiple media, catered to that delivery so that fans can really "live" in the world you are creating. When we love a world, we want to be in it, and when we create something that is loved by others, in a way they depend on us to keep it interesting and give them a reason to remain engaged.

Kasia said...

Well, I guess you can even do it with a smaller budget. The idea of transmedia could be brought even to some smaller projects. You can make a game as a small video games production studio, publish an e-book which would "complete" the story, and even try to make some low-budget movie (maybe with fans?). That could be fun!
All depends on a creativity! I will definitely read also your older posts, they are really inspiring! Keep writing :)

Career in Game Development said...

The idea of trans media in game development is too good.